Halos

Halos is a type of Divinus where the mage orders the avaliable matter that produce Divini to change into Wind Magic. It is the second type of divinus; Magicians who have an affinity to the second-type are known as "Aeromancers".

Description
Wind Divinus allows Mages to utilise air, more specifically, wind as a form of offence and defence. Mages who possess the ability to utilise such Divini are able to generate these elements from their Divinus Commodities, as well as to manipulate the wind around them at their will. Wind Magic grants them high offensive power, allowing them to assault enemies in different ways: the most prominent aspect of such Magic lies in the ability to give the wind cutting properties, manifesting it in the form of fast-moving air blades which are employed at mid-to-long range; they can also generate powerful gusts of wind to inflict blunt damage upon enemies and send them flying away, and even form hurricanes and tornadoes of various scales, which, in addition to their rotational power, seem to retain his wind's signature sharpness. Users of this Divini are also able to augment other Divinus by manipulating the air such as cold, fire or vibrations. Users can also employ the wind on other people to levitate them and traverse over short distances.

Regular Divini Spells

 * luft vant (air wall)
 * kating vintn (cutting winds)
 * kleyn sikloun (small cyclone)
 * shturemdiker shturem (raging storm)
 * nepl farshteln (mist screen)

Composite Divini

 * fayer verl (fire whirl)
 * nepldik teydz (misty tides)
 * farshaltn ora (Cursed Aura)

Ultimate Divini

 * duner brum sikloun (Thunder Roar Cyclone)

Dungeon Commodities

 * durkhnemik vintl (Piercing Breeze)
 * tsorndik gale (Fierce Gale)